//
//  SpineAnimatorSystem.h
//  Platformer
//
//  Created by Jeppe Nielsen on 05/05/15.
//  Copyright (c) 2015 Jeppe Nielsen. All rights reserved.
//

#pragma once

#include "GameWorld.hpp"
#include "SpineAnimator.hpp"
#include "SpineModel.hpp"
#include "SpineSkeleton.hpp"

class SpineAnimatorSystem : public GameSystem {
public:
    void Initialize();
    void ObjectAdded(GameObject* object);
    void ObjectRemoved(GameObject* object);
    
    void Update(float dt);
private:
    
};
